Werewolves

Overview
Werewolves primarly inhabit the swamps of New Orleans, although you can find them throughout the city. Themes of a werewolf include the hunt, the spirit world, and duty.

Werewolves are people who change into wolves.
No. We were born and raised looking like humans, but that is a disguise. We don’t have one true form, we have  ve — each of which has a purpose in the hunt.

Someone bitten by a werewolf becomes a werewolf.
Please. If you’re bitten by a werewolf, you don’t become a werewolf. You die.

Werewolves change under the full moon.
Perhaps. We change when we like and when the hunt demands. We have the moon’s blessing, but she doesn’t force us to change.

Werewolves can only be killed with silver.
If only. Silver is the best way to kill us, but it’s not the only way. Sure, we heal really fast — but we need to get hurt to have something to heal from, and enough of that hurt will kill us as easily as it would anyone else.

Werewolves lose their intelligence when they change shape.
Our prey would hope! We have our smarts and our instincts in every form. Only the crashing wave of Kuruth can dull our minds — and when that happens it’s a good idea for everyone else to run like hell.

Werewolves are solitary hunters.
Hell no. We’re pack hunters. You and me at the head, on the hunt. Wolf-Blooded to mind the pack and tend the territory. And a whole mess of normal folk who don’t yet really understand.

Auspices
An Auspice is a werewolves sacred duty in the Great Hunt. Auspices can be read about in depth in the rulebook. A brief overview:
 * Cahalith, Gibbous Moon - Visionary, prophet, leader
 * Elodoth, Half Moon - Connected, merciless, capable
 * Irraka, New Moon - Hunter, assassin, scout, loner
 * Ithaer, Crescent Moon - Shaman, spirit master, wise one
 * Rahu, Full Moon - Warrior, brutal, soldier

Tribes
A Tribe is an organizations of werewolves. Not every werewolf belongs to a tribe (Ghost Wolves).
 * Blood Talons - Predators, savage
 * Bone Shadows - Secretive, hermits, strange
 * Hunters in Darkness - Territorial, stalkers, hunters
 * Iron Masters - Survivors, adapters, innovators
 * Storm Lords - Ruthless, strength, glory
 * Ghost Wolves - No tribal affiliation